Arrowbridge II - The Guardians of Darkness
The sorcerer Zombre Bryan wants the seven Orb fragments the hawks hid; his Guardians roam the land hunting them. Lead up to four heroes across Arrowbridge to find them first. Raid nine dungeons and dragon lairs, joust, duel, raise armies and build castles while other players roam the same map live. The series grew over nine years; this sequel to the 1993 classic was voted a top five door of 1997.
From the sysop
The title screen leads into a class choice for your first hero; taverns let you recruit up to three more. Walk with the number keys, let the game's Num Lock reminder go by, and use letters for everything else. H drinks a potion mid-fight, W shows who else is in the land, S sends a pigeon note to another player. R in the wilderness retires and saves; you wake where you slept, turns intact. Each character gets 60 minutes and 1500 turns a day, and a dead party waits for tomorrow. Shareware limits still apply: heroes stop at level 10 and cannot buy ships.
signed, sysop
The rules of the house
- 4 players may be in at once.
- 60 minutes a day per player.
- Leave through the game's own quit so it saves. Ctrl+] three times, or the Hang up button, drops carrier.
- The first entry fetches the game into your browser; a big door can take half a minute. After that it is quick.
In this door now
Nobody right now.
Recent players
| Ariel | Oct 5, 13:35 |